

Don't die from robots, space pirates, Communists, wounds and exhaustion. Get a Good or "Your fate is not clear" ending. Explain the crew began to starve after 5 days, and the trip can last 7-9 days (maybe less) ie if you took the soup with them, then you save 2-4 days of golodaniya ( +1-2 when he returned from the trip). If the hike will be long (3 hours) I recommend to bring soup. The same character can give extra tool, which you can use to extract additional resources ( Not dependent on resource location).

Protection from Dark places - Lighter (Thank you, Ms.(If hostile) Could be a bulletproof vest. Protection from Aliens - Laser weapons.( Preferably with the picture of one clock) Bringstone!Ĭollected in the campaign One person at any point. The former traitor will come to clarity of mind and will remain in the crew. The third can be saved by destroying the alien with the same objects. An alien who has captured the mind of Astrocitizen.Ī traitor could be anyone but the captain.įrom the first two, with a shovel or a laser gun or something third, I can't remember, get finally, because it is logical.A traitor can announce himself at least on the 10th day, at least on the 50th. Forth to commit silly actions ( or nothing not to do) and feed their only on the second day after depletion. To achieve the "Mutiny in making", it is necessary to anger the crew, the most profitable option: to Choose the captains Emmet and the crew Tom and Baby (just this option is more profitable). I assure you, accompanied by idiotic actions, starvation of the crew and saturation of his own belly, on day 8 will be a revolution to overthrow the captain-dictator. To bring 2-3 people in 1 day and then feed only the captain (he is fed and with a satisfied mug) and the rest to feed to the point of exhaustion. BringstoneĪbout achieving "Mutiny in making" In principle, the best option can be a captain any. We have provided the meaning is the same receive case. In a few days, one of the crew members will be your friend. Then collect in a hurry items must 1-3 crew members to take with you. Manage relationships as you watch them grow closer and hopefully not throw each other out the airlock.Choose captains Kid Bronco (he's a friendly bonus to discipline). LEAD & PROTECTAs captain, it's your duty to keep the crew happy - they're less likely to kill you that way.EXPLORE & CRAFTDuct tape fixes all problems, but how do you fix (or at least craft) duct tape? Chart expeditions to find resources, craft survival essentials and explore strange new worlds in a procedural, very-much-permadeath adventure.Use your limited supplies and (hopefully not limited) wits to make difficult choices and ensure your survival, even though the odds are definitely stacked against you. SURVIVE & DECIDESpace funerals are inconvenient, so try to avoid dying where possible.You never know when that sock puppet will come in handy. SCAVENGE & EVACUATEWith only 60 seconds before nukes reduce the space station to floating particles in the vacuum of space, frantically grab whatever supplies and crew you can before getting out of there.Will you have what it takes to find a new home and survive? Make the best of it, while dealing with soup shortages and other horrors of outer space. Lead a crew of woefully unprepared astronauts, equipped with whatever junk - sorry - "supplies" you can grab before blasting off, on a journey across the cosmos that's best described as misguided. This is 60 Parsecs!, a dark comedy sci-fi adventure set in the Atomic Space Age - complete with all the Cold War paranoia, chrome-plated wall accents and cockroaches with space helmets. What (or who) will you grab before you make a mad dash for the emergency shuttle and begin your journey into THE GREAT UNKNOWN? Your space station is about to explode and you only have 60 seconds before things get messy. Atomic Space Age was a blast! Until it became the Post-Apocalyptic Space Age.
